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This may shed some light on how to get the SDK. It''s not going to be made available to just anyone, there''s a review process and you''ll need a demo reel of some kind to even get in the door.
http://www.dailyradar.com/xboxmag/newissue2/oxm/makeyourgames.html
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
http://www.dailyradar.com/xboxmag/newissue2/oxm/makeyourgames.html
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
This may shed some light on how to get the SDK. It''s not going to be made available to just anyone, there''s a review process and you''ll need a demo reel of some kind to even get in the door.
http://www.dailyradar.com/xboxmag/newissue2/oxm/makeyourgames.html
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
http://www.dailyradar.com/xboxmag/newissue2/oxm/makeyourgames.html
http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//
Zedzeek... why would Microsoft need do anything if the OpenGL implementation on X-Box is better than the DX implementation?
They''re both on the X-Box and what most people don''t tend to realize is that MS are not dead-set against OpenGL. If they were, they wouldn''t provide any GL tutorials on MSDN.
They''re both on the X-Box and what most people don''t tend to realize is that MS are not dead-set against OpenGL. If they were, they wouldn''t provide any GL tutorials on MSDN.
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