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Font

Started by compiler 1 reply 750+ views
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compiler
compiler
hi, ive got a little problem with Microsoft.DirectX.Direct3D.Font. I write some text on the screen with font.DrawText(), which works fine in fullscreen. but in windowed mode the text is squeezed/jolted and difficult to read. is there a possibility to give the text a fixed width and height? or maybe any other trick to let text in windowed mode unnaffacted by resizing events? thx
HopeDagger
HopeDagger
What version of the SDK are you using? Using fonts normally in windowed and fullscreen mode isn't showing the kinds of symptoms that you're getting. If it isn't the case of an old SDK, perhaps your video drivers are in need of a gool 'ol updatin'. ;)

Good luck!
compiler
compiler
thats definitely NOT the reason, cuz i have other managed direct x applications, which dont suffer from this problem.

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