Skip to main content
gamedev.net
🔒 Locked

compiler errors with extensions

Started by InsanE Jan 11, 2001 at 5:58 AM 1 replies 550+ views
Original Post
InsanE
InsanE
I am currently implementing multitextureing to my engine but I am always getting compiler error that it can''t find the type of PFN... calls. I have included windows.h gl.h gl.aux and that''s it. Where is the mistake?
InsanE
InsanE
well, this question is very important for me. Help is really needed!
Phobia
Phobia
You need the glext.h file, you can get it from http://www.opengl.org/developers/faqs/technical/extensions.htm check the last question.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.