Original Post
When I debug D3D in VC++ (I have the retail versions of the API), BeginScene Fails. However, when I run it right out, not debugging, it is fine. I need to see the values that are being passed to DrawPrimitive (i.e. the vertices), but can''t do this when BeginScene Fails. Is this common? How do I fizx this. Note: BeginScene Fails becuase the surfaces were lost.