Original Post
I understand how to use bones in a model ( and build transformation matrixes to move them ) as long as each vertex can only belong to one bone, but the artists I work with showed me in Max how you can assign more than one bone to a vertex with a weight factor. For example, vertex 1 belongs 40% to bone 1 and 60% to bone 2. How do you take this into account when you build a transformation matrix?