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Isometric animals
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Hi! I am creating a real time strategy game, but I need some animals to inhabit the place. I am thinking of dinosaurs (maybe not the easiest ones) but it is so hard to draw animals in isometric perspective. I would like to use a 3D-modeling program to create some animals, rotate them in 8 directions and save them as *bmp or something to import them in my game file. Is there any program that can do this and is not too hard for beginners? Something that you guys use...? Because you have to admit if you want 5 animals in the game, you will have to draw the 8 directions (of course you can mirror some) of all the dinosaurs... in isometric... with all the corners etc. So, anyone here that knows this program?
You could also try Anim8or. It is really easy to learn and use and there are some good tutorials for it.
I never got used to gmax or milkshape or the other 3d programs, I only learnt the gtkradiant which is used for mapping for quake based games - as wolfenstein enemy territory is free you could get that and radiant and build your stuff there. you can build meshes and make shaders/textures for them but it's no substitute for a real modeler of course, anyway to me it was a lot easier to learn...
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Original post by Ezbez
I've never used a a 'professional' 3D modeling program, but I've heard that they are vastly superior to Blender and its kinda. Get what you pay for, I geuss.
Yes. They are. Vastly. Superior. But, you are exactly right that you get what you pay for. Except in the case of Blender... it's worth way more than free, but similarly to GIMP, I don't understand why they don't invest more of the effort in copying the industry standard solutions? These are tools, and if they want to win converts they need to work like the tools users are accustomed to. I know that with GIMP you can get a mod that makes it as close to Photoshop as possible, but for Blender... unfortunately, it's a whole new interface style as compared to the major 3D packages.
Unless you're using other 3d models, I wouldn't use this approach. It might look out of place. Although, one method I found that works well is created a rough model, posing it, and then drawing over it. That way the perspective and proportion is always correct, and the look is consistent.
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Original post by M2tM
I've heard good things about blender, but I'm no modeller:
blender
yes, blender3d is a great 3d program that i personally use, it is not very hard, it's free and you can make really great stuff with it. also check this forum: www.elysiun.com there you can get a lot of help for blender.
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