Original Post
Hi
I got a question about the camera in Direct3D8
I''m using
D3DXMatrixLookAtLH( camera pos, point to look at, up vector)
Now on to the questions
1. What is the up vector, is it as simple as it sounds, a vector pointing to where the "sky" is?
2. I tried to implement quake like controls where you can move forward and turn around, strafe etc. Walking forward and strafing works ok (now), but the tricky part seems to be looking up/down and turning around.
So the question would be, how do they do it, do they move the camera, move the world, rotate the camera, rotate the world?