Original Post
I've seen a lot of frustum culling questions asked here on GDNet, so I thought I'd take the time to point out this link that I found today while browsing opengl.org. http://www.lighthouse3d.com/opengl/viewfrustum/ I found it had good information pertaining to the subject. Hope this will help you all out with any frustum culling problems you may have. Wish they had this around when I was pulling my hair out with my frustum code.