Original Post
hi all i read an article and there was something about a balanced quadtree. i didn't found something about this subject. i already have implemented a quadtree for my engine. the size of the height maps are powers of two (256, 512, ...), so i can easily create quads by dividing by 2. but i read for a balanced quadtree the size is a value power of two + 1, eg. 257, 513,... i use a heightmap tool that saves me the heightmap like that. what is the adventage to use (power of two) + 1 heightmapsizes? thx