Original Post
Just wanted to know how character animation tends to be represented in files, like for instance, bone hierarchies and stuff. I looked in the articles for this kind of thing and didnt seem to find anything very useful. It's hard to find a resource on that online. Also, wanted to know about how keyframing models is represented in most file formats. [Edited by - AAAP on January 20, 2006 5:34:35 PM]