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Shader question
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No need to render your level multiple times. The normal map is based on the diffuse map of the model. The normal map would be set up as a sperate texture to be used during rendering.
How are you rendering your level? Are you using all 7 textures at one time or are the 7 textures used in different parts of the level? You should be able to add normal mapping to your level without having to use more passes.
neneboricua
How are you rendering your level? Are you using all 7 textures at one time or are the 7 textures used in different parts of the level? You should be able to add normal mapping to your level without having to use more passes.
neneboricua
Quote:
Original post by spiffy
Yeah I am using all 7 textures at a time
Wow, that's a lot of textures. I'm sure there are ways to avoid using so many. But in any case, since you can use 7 textures at once, then adding an 8th shouldn't be a problem.
neneboricua
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