Skip to main content
GameDev.net gamedev.net
🔒 Locked

C# Multi-Animation

Started by arbell Jan 23, 2006 at 2:15 AM 1 replies 1k views
Original Post
arbell
arbell
Hi, I have ported the C++ multi-animation sample to C#, however there is one major problem - all the instances are affected when a track is enabled on any one of the instances, ie. it plays the enabled animation track on ALL instance, not just the specified one. Any one ported this sample already, or has any ideas about what the problem could be? Each instance has it's own animation controller, and I have checked to ensure that only the relevant track has been enabled for that particular instance, and no others. Thanks
chadmv
chadmv
I had the same problem a while back. Check this thread. Basically, all animation controllers still point to the original mesh so you have to update a mesh, render it, update another mesh, render that one, etc.
arbell
arbell
Great, thanks for that

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.