Original Post
Hi, I have ported the C++ multi-animation sample to C#, however there is one major problem - all the instances are affected when a track is enabled on any one of the instances, ie. it plays the enabled animation track on ALL instance, not just the specified one. Any one ported this sample already, or has any ideas about what the problem could be? Each instance has it's own animation controller, and I have checked to ensure that only the relevant track has been enabled for that particular instance, and no others. Thanks