Original Post
I was just wondering, when would you ever need to render a scene or object in more than one pass? And how would you composite the two passes? I've heard a bit about needing multiple passes to render transparent objects, and something about using multiple passes to render a scene with multiple light sources. I also noticed that Ogre's material files have a block of script that defines a "pass," which I guess means that materials in Ogre can consist of more than one pass. So what would an example of a multipass material be?