Original Post
Hi. I woundering how commercial companies are dealing with the export of levels( All the static(things that you can't move) shapes), from Maya/Max to the game engine. Do they Export components and then in a editor put all them into one level, or do you place all object in the maya scene and then export everything in one go. The game im making is an adventure game like Final Fantasy 10( so refering to how you think they did it is very welcomed). Thanks for answers / Christoffer