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[java] specifications for god's sake!

Started by Rammstein Jan 23, 2006 at 7:40 PM 3 replies 850+ views
Original Post
Rammstein
Rammstein
Hi, I'm trying to develop a game and would like to know: - What 3D model format should I use? I'm using JOGL and would like to render it in my own framework. I have been searching the internet (Google, wikipedia, Blender's website, Hell, etc) for good documentation on some format but haven't found any. I found this site: http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html But the 3ds document there is from 1997 (wow!) and some others are even from more than 10 years ago. The document on obj seems good, but OBJ is for static data, right? - Is there any lib for just reading data regarding a specific file? - Is there any industry standard? - Do the companies such as Autodesk, etc, provide Java APIs to work with if you buy a license of one of their products? I have read that Milkshape is good enough for a new game developer (better than MD2/MD3). Is this true? Where can I find specifications for their file format? I mean, all I want is to develop my game, if there's a library fine, if it doesn't I can write my own, but is there any format with a decent specification? Thanks in advance.
Son of Cain
Son of Cain
Hi,

There are engines - like JME - who have built-in support for models in various formats. If you're not using any engine, your best bet is to search at the vendor's website for the technology you wish to use for specifications.

Regarding milkshape, it is simple and good, but the tool to model is not free or open source (anyone correct me if I'm wrong). I'm very fond of Blender, it is a fantastic tool to produce astonishing models, however, support for its file format in the available engines is rare. Drop by the JME forums and ask the guys working on it for more information.

Son Of Cain
a.k.a javabeats at yahoo.ca
Kwizatz
Kwizatz
The Milkshape spec comes with the SDK, I find MD2 easier to load and render, but its biger in memory, and is not skeletal based.

You may want to take a look at Cal3D

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