Original Post
Hi, I'm trying to develop a game and would like to know: - What 3D model format should I use? I'm using JOGL and would like to render it in my own framework. I have been searching the internet (Google, wikipedia, Blender's website, Hell, etc) for good documentation on some format but haven't found any. I found this site: http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html But the 3ds document there is from 1997 (wow!) and some others are even from more than 10 years ago. The document on obj seems good, but OBJ is for static data, right? - Is there any lib for just reading data regarding a specific file? - Is there any industry standard? - Do the companies such as Autodesk, etc, provide Java APIs to work with if you buy a license of one of their products? I have read that Milkshape is good enough for a new game developer (better than MD2/MD3). Is this true? Where can I find specifications for their file format? I mean, all I want is to develop my game, if there's a library fine, if it doesn't I can write my own, but is there any format with a decent specification? Thanks in advance.