Original Post
I am working on a maya model and exported it as .x format. In Maya, the vertices are ordered bottom up. So the first 3 vertices of a cube in maya is something like the top left model on the picture below. However in DirectX, the vertices are drawn in triangle faces, so the order of the first 3 vertices is something like the bottom right model on the picture below.
Is there a way for me to make DirectX order the vertices like in Maya?
Is there a way for me to make DirectX order the vertices like in Maya?