Original Post
Ok, I''m somewhat decent java programmer and I''m wondering about making a RTS game. I really feel that my(and my friends) skills are good enough to do it.
So, I kind of know that java''s performance is not one of the best, but we are not trying to make next CnC or Starcraft 5, not anything like that.
The game would be in 640x480(800x600 if possible without slowdown) resolution and the map would consist from 8x8 tiles(a lot of them) and units would be even smaller. I would use fake fullscreen(full screen window), and during the game i would use multithreads, like one for graphics, one for AI and one for UI. The biggest thing I''m afraid of is the slowdown of the threads and how it would affect the playing experience.
Is there any programmers who have tried that? I mean sometimes even trying to move 5 objects pixel by pixel makes the FPS drop real low.
Time comes, time goes and I only am.