Original Post
I'm trying to find some resources on how to do nice realtime Volumetric lightrays (and not just extruded geometry with additive blending). Unfortunately, I've been unable to find any good resources. Anything on the web or in a book would be nice. This thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=120983 has some cool stuff, but never any indication of how to do the volumetric lightrays (I actually kind of understand the explanation for making the volumetric shadows, but don't know how to do the actualy lightrays themself).