Original Post
Hi there I'm having trouble with my particle system. I've been using the GL_ARB_point_sprite functions to incorporate point sprites in my particle system, but have noticed the points are all of a fixed size, no matter what size I use for glPointSize. Googling around I also noticed there's a GL_EXT_point_parameters extension which appears to cover similar, if not the same things. Is there some overlap between the two or am I missing something? Do I need to use the GL_EXT_point_parameters instead/as well as the GL_ARB_point_sprite routines? Thanks