Original Post
I start making a level - outdoor - for car race game in 3d max. Now I wonder if it is smart way to do entirely level in 3d max. I mean everything - form landscape,tunnels, buildings, trees,etc. I will use engine which can import DirectX files. If this is a good way, how should I export a level. As one big mesh or as few smaller meshes - separate landscape, buildings, trees, etc.??? Is any way in 3d max to mark collision object or points? What is your suggestion for making a game level? I know that one solution is in making my own level editor, but at the moment I try to avoid this solution. Thx, Denis