Original Post
Hi! I want to find out the maximum texture width which is supported by OpenGL on my system. It tried the following:
GLint texSize = 123;
glGetIntegerv(GL_ALPHA_TEST, &texSize);
std::cout << "Max texture width = " << texSize << std::endl;
The output is "Max texture width = 123", which means that glGetIntegerv has no effect. If I try to retrieve other flags the behaviour ist the same. Can anybody help me? Thanks in advance. rgds