Original Post
First, a big thanks to Jeff for Lesson 13 on bitmap fonts. I incorporated them into my OpenGL app easily. I only have one tiny problem: If I pass in slightly negative values into glRasterPos2f, the following call to glCallLists doesn't draw anything, even though the text should be visible. The reason that I'd want to do something silly like this is because I'm building a simple GUI and want to allow users to drag text anywhere they want. Currently, the text blinks off suddenly when dragged to the left or bottom edge of the app window. (Interestingly, the text has no problem if it goes too far positive, only if it starts negative.) Any advice? Alternatively, if there's no way to make glCallLists behave from a negative position, are there any methods for dynamically generating full-fledged textures (rather than simple bitmaps) from fonts? I'm trying to find a solution that uses fonts on the user's machine rather than requiring me to include fonts. Thanks in advance for any help.