Original Post
Hi, I've been working on my game for a week now and have finished the player and weapon class. All that remains is getting a tile system setup and network code. Anyways, I've run into a brick wall. I've noticed that my particle engine is bogging down the fps when lots of particles are on screen. Here's a download of the game thus far so you can see exactly what im talking about. Arena Particle Demo I will post the particle engine code if needed but just to prevent that (it's long), I'll describe the system. It's a basic particle system that runs it's position updates and state checks in a vector. Thanks in advance for any advice, toXic~ EDIT1: Beware programmer art, but I think the particle effects are beautiful and I don't want to remove them from the game or output any less of them, just looking for a "fix" to speed up calculations, etc etc. I was wondering if it's just because it's SDL and maybe that's slow. I don't know.