Original Post
Hi all, I'm rendering the geometry in a low mode, but when the user stops I switch the render mode to high (this render can last 15 seconds per frame). If the user moves during the render, I want to cancel the render of the current frame (clearing all the geometry send to OpenGL) and continue the render in low mode (without waiting for the current frame being rendered). Any idea? (I'm trying to improve my english :P)