Original Post
This is in DirectX 9 using 3D. Using the View Transform Matrix, how do I know what entities are visible in the current frame? I want to be able to simply say: If NeedToRender(oObj) Then Render(oObj) What's the math, function calls, etc... inside NeedToRender? Also, my game is oriented to a 2D plane (Y locations vary very little). What kind of shortcuts could I take? Thanks.