Original Post
I am aware that common hardware requires the height and width of a texture to be a power of two, eg 8, 64, 512 etc. So I can have a texture of size 8 X 8 or 512 X 512. But can I have textures of size 128 X 512 or 128 X 16 etc on common hardware (Geforce 2 or 3) and without ARB or NV extensions...??? I'm not having an issue with texture sizes, it's just a question that is buggin me away from my PC. Thanks