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[VB6] Making Tiling Engine

Started by Fear Feb 1, 2006 at 6:41 AM 0 replies 750+ views
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Fear
Fear
We are working on an isometric game. I am tasked with making the map editor (I don't know why). Heres where the problem is though. Our map has 1200 40x20 tiles on it. I want to set it so it just goes through, and pops them all up through a For...Next loop. It never loads the rectangles properly. So, if anybody could explain to me an effective way to do this, or know a resource that has a tutorial on it. Thanking you in advance.
~Fear~

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