Original Post
'ello, I am currently planning on starting a new project. Nothing major at the moment, mainly toying with a few interface ideas, and elements for a possible multi-player or even MMO game further down the line. I am comfortable with C++ programming, and know a little of DirectX (I could put together a pong/Tetris/breakout style game without too much difficulty, I would have struggle through anything more complex just yet. But I am thinking, rather than re-invent the wheel, I should use the foundations of those who went before me.. I was hoping to get an honest review/opinion of some of the Libraries/Engines out there, by those who have used them.. At the moment, the primary thing would be a 3D engine, pre-developed networking functions would be handy as well, as that is one area I have no programming experience... Right now some of the ones I am considering (and my first impressions) are: Multiverse - (looks nice, but so far doesn't exist, and I can't get any hard specs on it... I am doubtful it can deliver on all its promises) Realmscrafter - (interesting, but how flexible is it? does it just create cookie-cutter games, or can it do more?) Realmsforge GDK - leaning towards this one, but it seems to be a work in progress.. any info? The other possibility would be using Ogre, or IrrLicht for the 3D engine and something like Raknet for networking when I get to that point... Can anyone tell me their thoughts on any of these engines? or recommend something better? keep in mind it would have to be reasonably priced, and preferably something that has some industry longevity.. if the engine would never be capable of a public release, or is near the end of its life span I'm better of starting from scratch.... Thanks [Edited by - Daramiz on February 3, 2006 11:52:23 AM]