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My GG3D game and the Help I need with it.

Started by Downer Feb 5, 2006 at 2:57 AM 0 replies 750+ views
Original Post
Downer
Downer
Hi, Im new to the GameDev.net but have rather enjoyed it. This first line is just a friendly hello and thank you for taking your time to read this thread. I created this thread for two reasons really, the first being a desprate attempt to get some feedback on my GG3D game which is posted in the Showcase, which has had 1 comment with its 130 download in the 1 month its been on at this point. I am extremely interested in your feedback both on what you think is good, and what you think could be improved. Listed in the Showcase is what I just fixed and what I plan on doing to the game coming up. 2 of the items I know I need help with and hope people reading this thread will be able to handle that. The two items I am having trouble with is the engine trails and a particle system for the shields. I may also end up having trouble with other feature I try to add, if I so I will update the thread with the topic and issue Im having with it. Trouble 1: Shield Particle system. the problem I am having is that I need need to generate a small amount of particle around the location of the particle cannon impacts. I am trying to design it so that the shields could be genereated based on the point of impact of the shield perimiter, in full 3D space, as I plan on adding full 3D movement in. If you have played the version posted on the forum you will have seen that I wish the shield impacts to be circular in shape an represent a protion of a sphere. With this comes finding the points to project the particles to, and having thier positions update correctly based on the ships movements, so if you hit on the right as you turn so does the glowing part of shields. Trouble 2: Engine Trails. As of right now I am unsure on how exactly I want the engine trails to look and how I would implement them anyway. The guy I started this with thought using a simple particle system like that of a rocket flame coming from the respective parts of the ships while they are thrusting, pressing up, down, left or right. I am not so sure, as I think it would look rather neat to have a engine trail system similar to that of Homeworld 1 & 2, or Hegemonia Legions of Iron. So I ask you all, what are your thoughts on these matters and if you have an idea how do you think it might it be implemented. Im also going to take this one last time to remind that I also want general feedback on your thoughts of the game as it is now. Thank you All Downer

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