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Mystic vs Techno: How?

Started by February 08, 2006 08:30 PM
12 comments, last by micah_death 19 years ago
If a droid had superior firepower, but a mage could create images of itself or teleport, or throw up a dust-cloud to hide in, then that firepower advantage isn't such a big deal anymore. If that makes the mage too strong, limit some of his powers to only work on humans instead of on robots. A robot could have limited ammunition but tracking devices could help.
I don't think it has to be 'traditional', one weapon pit against another similar weapon. A players abilities go beyond firepower or strength alone, preferrably (unless you're playing Serious Sam, but hey).
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Quote:
Original post by micah_death
How about a Sword vs a Laser Gun?

Mage v Robot doesn't sound so bad now -- and NO CHUCK NORRIS in this game... well, maybe for the admin =P

Micah


Star Wars did it, now you can too. You could just make the mage team's swords be infused with magic rather than jedi laser crystals. They could still use them to deflect lasers and cut right through heavily armored droids.
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There was once a CLAMP anime called 'Magic Knight Rayearth' in which a team of three schoolgirls had to find three 'magical robots' and later a spaceship appears and the magical robots are confronted with cybernetical robots. When a magical robot (they are something like powerful genies/gods or mythological beasts that adopt the form of robots) suffer too much damage, they dematerialize, when cybernetical robots suffer too much damage, they (obviously) malfunction. Perhaps you could take a similar approach with your game...
Wow... That is exactly what I needed - Thanks!!! =)

No... How to implement the Chuck Norris Round House... Work work work

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