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Sprite angle for saving?

Started by January 24, 2001 12:31 PM
2 comments, last by RomanticWarrior 24 years ago
I plan to use 64x32 tile size for my isometric tile based game, and I''d like to know if there''s a problem with that. 1024x768 screen resolution. I also want to know in what exact 3D-angle(?) I should tell our 3D team to save the 3D models in, as sprites. I''m not quite sure how I would tell them how to save the sprites. (I plan on using .bmp) Also, should I save the sprites for each characters and enemies as one .bmp file, containing all the sprites for that one character/enemy such as attack, move, etc? (One .bmp file for each characters and enemies) Thanks for your help!
Sorry, 64x31 rather.
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funny.. i asked that on the directx5 chat with microsoft

they said one big surface with all sprites

it doesn''t matter wich format it is.. just choose a lossless format

isometric is 60degrees iirc
Cool!
Thanks Jrz

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