If you mean D3DCAPS8.MaxPrimitiveCount, this number is reported by the driver and there''s nothing you can do to change it.
It only refers to a single call of DrawPrimitive() though, so you can have way more polygons than this in your scene, but you have to send them for processing in groups of MaxPrimitiveCount size.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more