Skip to main content
gamedev.net
🔒 Locked

MaxPolygonCount

Started by McBain90 0 replies 450+ views
Original Post
McBain90
McBain90
Hi How could I maximize my Caps8.MaxPolygonCount ??
simon_brown75
simon_brown75
If you mean D3DCAPS8.MaxPrimitiveCount, this number is reported by the driver and there''s nothing you can do to change it.

It only refers to a single call of DrawPrimitive() though, so you can have way more polygons than this in your scene, but you have to send them for processing in groups of MaxPrimitiveCount size.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.