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Simulation HELP

Started by January 27, 2001 06:28 PM
11 comments, last by ARID 23 years, 10 months ago
Cant you just use gluLookAt to look AT your robot from where you ARE. It seems you already have the values to plug right into the method.

Pete
That was me by the way
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Ahh well I think i've figured it out to an exstent I think this will work. But when I run it i just get a black screen.

   int DrawGLScene(GLvoid)									// Here's Where We Do All The Drawing{	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear Screen And Depth Buffer		glLoadIdentity();									// Reset The Current Modelview Matrix	glTranslatef(-1.25f,-1.0f,-0.5f);	glRotatef(180,0.0f,1.0f,0.0f);	glBegin(GL_QUADS);		glColor3f(1.0f, 0.0f, 0.0f);		glVertex3f(2.5f, 0.0f, 0.0f);	//Front bottom right		glVertex3f(2.5f, 0.5f, 0.0f);	//Front top right		glVertex3f(-2.5f, 0.5f, 0.0f);	//Front top left		glVertex3f(-2.5f, 0.0f, 0.0f);	//Front bottom left		//glColor3f(1.0f,1.0f,1.0f);		//glVertex3f(2.5f, 0.5f, 0.0f);	//Glass bottom right		//glVertex3f(2.5f, 1.5f, 0.0f);	//Glass top right		//glVertex3f(-2.5f, 1.5f, 0.0f);	//Glass top left		//glVertex3f(-2.5f, 0.5f, 0.0f);	//Glass bottom left		glColor3f(0.25f, 0.25f, 0.25f);		glVertex3f(2.5f, 0.5f, 0.0f);	//Sill forward right		glVertex3f(2.5f, 0.5f, 0.25f);	//Sill Rear right		glVertex3f(-2.5f, 0.5f, 0.25f);	//Sill rear left		glVertex3f(-2.5f, 0.5f, 0.0f);	//Sill forward left	glEnd();		glTranslatef(-1.25f, -1.0f, -11.0f);	glBegin(GL_QUADS);		glColor3f(1.0f, 0.0f, 0.0f);		glVertex3f(2.5f, 0.0f, 0.0f);	//Front bottom right		glVertex3f(2.5f, 0.5f, 0.0f);	//Front top right		glVertex3f(-2.5f, 0.5f, 0.0f);	//Front top left		glVertex3f(-2.5f, 0.0f, 0.0f);	//Front bottom left		glColor3f(1.0f,1.0f,1.0f);		glVertex3f(2.5f, 0.5f, 0.0f);	//Glass bottom right		glVertex3f(2.5f, 1.5f, 0.0f);	//Glass top right		glVertex3f(-2.5f, 1.5f, 0.0f);	//Glass top left		glVertex3f(-2.5f, 0.5f, 0.0f);	//Glass bottom left		glColor3f(0.25f, 0.25f, 0.25f);		glVertex3f(2.5f, 0.5f, 0.0f);	//Sill forward right		glVertex3f(2.5f, 0.5f, 0.25f);	//Sill Rear right		glVertex3f(-2.5f, 0.5f, 0.25f);	//Sill rear left		glVertex3f(-2.5f, 0.5f, 0.0f);	//Sill forward left	glEnd();		glTranslatef(-1.25f,-1.0f,-5.5f);	glRotatef(0,0.0f,0.0f,0.0f);	glBegin(GL_QUADS);		glColor3f(0.5f, 0.5f, 1.0f);	// Purpleish floor		glVertex3f(-5.0f, 0.0f, 2.5f);	//Floor top left		glVertex3f(-5.0f, 0.0f, -2.5f);	//Floor bottom left		glVertex3f(5.0f, 0.0f, -2.5f);	//Floor bottom right		glVertex3f(5.0f, 0.0f, 2.5f);	//Floor top right		glColor3f(0.2f, 0.2f, 0.2f);	//Grey side		glVertex3f(-5.0f, 0.5f, -2.5f);	//Forward top left		glVertex3f(-5.0f, 0.0f, -2.5f);	//Forward bottom left		glVertex3f(5.0f, 0.0f, -2.5f);	//Forward bottom right		glVertex3f(5.0f, 0.5f, -2.5f);	//Forward top right		glColor3f(0.2f, 0.2f, 0.2f);	//Grey side		glVertex3f(-5.0f, 0.5f, 2.5f);	//Back top left		glVertex3f(-5.0f, 0.0f, 2.5f);	//Back bottom left		glVertex3f(5.0f, 0.0f, 2.5f);	//Back bottom right		glVertex3f(5.0f, 0.5f, 2.5f);	//Back top right	glEnd();	glPushMatrix;	glLoadIdentity;	glColor3f(1.0f,1.0f,0.0f);	glTranslatef(xpos, -1.0f, zpos);	glRotatef(heading,0.0,1.0,0.0);	glBegin(GL_QUADS);		glVertex3f(-0.75f, 0.0f, 0.5f);		//Base rear left		glVertex3f(-0.75f, 0.0f, -0.5f);	//Base forward left		glVertex3f(0.75f, 0.0f, -0.5f);		//Base forward right		glVertex3f(0.75f, 0.0f, 0.5f);		//Base rear right		glVertex3f(0.75f, 0.0f, 0.5f);		//Top rear right		glVertex3f(0.75f, 0.0f, -0.5f);		//Top forward right		glVertex3f(-0.75f, 0.5f, -0.5f);	//Top forward left		glVertex3f(-0.75f, 0.5f, 0.5f);		//Top rear left		glVertex3f(-0.75f, 0.5f, 0.5f);		//Back rear top		glVertex3f(-0.75f, 0.0f, 0.5f);		//Back rear bottom		glVertex3f(-0.75f, 0.0f, -0.5f);	//Back forward bottom		glVertex3f(-0.75f, 0.5f, -0.5f);	//Back forward top	glEnd();	glPopMatrix;	return TRUE;}   


A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.

Edited by - ARID on January 31, 2001 8:58:16 PM

Edited by - ARID on January 31, 2001 9:00:14 PM
A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.

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