Skip to main content
gamedev.net
🔒 Locked

Tao framework

Started by white skies 4 replies 1.6k views
Original Post
white skies
white skies
Yo! I'm using the Tap framework for my opengl C# program, but when i try to use the SimpleOpenGlControl and draw some stuff into it i get this error textbox: "no device or rendering context" How do i relate the drawing to this "SimpleOpenGlControl" ? thanx!
smitty1276
smitty1276
Did you call InitContexts() or whatever the function is that creates the context?
Dope-Show
Dope-Show
InitializeContexts() [wink]
white skies
white skies
Thanks!

And one more question:
How do i redraw the scene (like glutSwapBuffers in GLUT)?
white skies
white skies
hey!
when i said "glutSwapBuffers" i meant "glutPostRedsiplay"... sorry [smile]
can anyone help me?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.