Original Post
Hi! I'm having a little problem with my rotation function. I'm coding for cellphones, using Mascot Capsule v3, but I think this is a general problem. When I rotate an object, it must be at (0,0,0) position, if not, the rotation will not be correct. So, I rotate the object at starting point and put the old (x,y,z) coordinates back into object coordinate. The problem is that, for instance, the object rotates 180 degrees, the old "Z" position will be now behind the car. The reference is the object, not the world. How can I solve this problem? Any ideia will be helpfull! Thanks! .Sorry about my bad english :)