Original Post
I have a question about how I should go about rendering models in the chess game that I'm working on. Currently we have insanely high-poly models, once all the pieces are on the screen we are displaying about 150,000 triangles(total, for all the pieces). We're planning on drastically reducing the poly count on each of the models to heighten performance, but I was wondering if in the other direction there was something that I could do to make high poly models a bit more acceptable. Currently we're using GL_TRIANGLES to render the models, but I figured we'd get a huge boost if we just organized the models into GL_TRI_STRIPS. Would we get about a ~300% increase from this? How hard is it to do? Are there any other suggestions that anyone has? I appreciate the help, thanks.