Original Post
Hi, I have been using PRT with directX 9.0c and found the following problems. 1) I can't see much inside buildings. 2) if I enable adaptive mesh tesselation the model has cracks and bad vertex coloring. 3) the spherical light source does not seem to illuminate indoor areas. 4) overall the model does not resemble accurate indoor radiosity. has anyone got either a usage guide to PRT simulator settings or some sort of solution for using PRT for indoor environments? I basically need some advice on how to use the subdivision settings and how to use real lights inside a building/structure.