Original Post
i have been working lately on my GJK implementation i managed to make it running , and it works flawlessly in detecting the collision (boolean) between any 2 arbitrary convex shapes now, as am working in a contact routine inside a rigid body simulator, i need to compute the contacs, i need to know how many contacts,their positions, their penetration depths and the normal to the plane of collision.. i know that when the GJK algorithm converge, i get a tetrahedron enclosing the origin composed of vertices of the minkowski's difference (CSO of the 2 moeshes, i was trying to think of a way to use this tetrahedron, can anybody hint mme about this?