Original Post
I am going to be integrating lua in my next 2d project I have a few questions that I hope someone can shed some light on. I plan to code the bare essentials of my engine in C, and then the game specific stuff in lua. For example, I'll have a linked list in C to store all my bitmap resources which can them be used in lua via a glue function with an index #, id or something. I don't think my game logic will be very complex, but there is a possibility my game loop will be iterating over a few hundred objects. Will having all of my game logic in lua cause a hit in performance? Any input is appreciated :)