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Crysis
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Original Post
Hey, Words just don't describe this. http://incrysis.com/ The reaction I got was like UE3, only a couple orders of magnitude larger. I didn't see it here, and thought that some of you guys may want to see this. --CJM
Pretty freaking beautiful!
I'm just hopinh the gameplay will be up to par.
Far Cry bored me after the mutants that kill you after one or two hits.
I'm just hopinh the gameplay will be up to par.
Far Cry bored me after the mutants that kill you after one or two hits.
The movie is absolutely astounding - it's like Farcry only the bushes move when you brush up against them and it's infinitely more detailed. Quite impressive...
The ambient maps (fake radiosity) are also impressive, hopefully they will be used extensivly with dynamic objects (like jeep headlights you control) and isn't just scripted (guards walking above with flashlights)
saw this at the GDC. it was breathtaking. they were showing it on the FRAPS and ATI displays. The particle system is sick and the lighting is incredible. the soft shadows of the trees are visible on your rifle as you move through foliage and the HDR that peeks through the treetops is nice as well.
Check out Project Offset. The technologies they are developing blows Unreal and HL2 out of the waters.

edit: Thanks [wink]

edit: Thanks [wink]
Quote:
Original post by zer0wolf
Check out Project Offset. The technologies they are developing blows Unreal and HL2 out of the waters.
edit: Fixed Link. zer0wolf forgot http://www
Sure, it's pretty enough to give you eye cavities, but will it be fun? They have some gameplay footage in the movie, and it looks like FPS Clone: Jungle Edition. No thanks!
I'm way more excited about ">Loco Roco.
I'm way more excited about ">Loco Roco.
Quote:
Original post by the_dannobot
Sure, it's pretty enough to give you eye cavities, but will it be fun? They have some gameplay footage in the movie, and it looks like FPS Clone: Jungle Edition. No thanks!
I'm way more excited about ">Loco Roco.
That looks like a more modern and sedate version of Sonic, i really want to try it!
Quote:
Original post by zer0wolf
Check out Project Offset. The technologies they are developing blows Unreal and HL2 out of the waters.
A little biased to say it "blows them out of the water", because at this stage in the game, all of the next-gen tech is respectable.
Quote:
Original post by zer0wolf
Check out Project Offset. The technologies they are developing blows Unreal and HL2 out of the waters.
edit: Thanks [wink]
I'm skeptical about this as an engine. I'd like to see a playable demo with sound, AI, etc., and actual alpha blended particles (solid squares just don't count in my opinion). I'd really like to believe it is as good as it seems, but I have my doubts. Will it perform as well with all systems running in the context of a complete game? Does it have a toolset to compete with Half-Life and Unreal? Can it handle large environments (ala Unreal 3)? Does it have the scripting capabilities and mod-ability of Half-Life and Unreal? The thought of a few guys putting together an engine that blows the Unreal Engine 3.0 out of the water is a little hard to swallow. That's not to say I wouldn't be ecstatic if they vanquished my doubts.
Quote:
Original post by extralongpants
The thought of a few guys putting together an engine that blows the Unreal Engine 3.0 out of the water is a little hard to swallow.
What about Reality Engine :P [http://artificialstudios.com/product_re.php]?
--CJM
Quote:
Original post by CJM
What about Reality Engine :P [http://artificialstudios.com/product_re.php]?
--CJM
This poor "elite" soldier won't do too well with all that vaseline on his hands:
Slick Hands
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