Original Post
Hi, I'm currently studying the Geometric Clipmaps algorithm from Hughes Hoppe as an Honors project for graphics. I came across the GPU Gems snippet (also found on his website under : Terrain rendering using GPU-based geometry clipmaps) where they talk about implementing that LOD algorithm for the GPU, and at the Vertex and Index Buffer section they mention Index buffers. I understand that it is used for storing information for optimal triangle strip implementation but I'm not sure exactly how? Does anyone know how this Index Buffer works? Its not necessary if performance doesn't bother you but I would really like to know how it works. Thanks