Original Post
With an average game project lasting between 18-24 months how "high" is the need for flexibility concerning COTS development? e.g. How likely is it for game projects to replace a COTS component such as a game/physics/sound/AI engine halfway during development? I read the postmortems book and in the past it has happened occasionaly, but is flexibility really a prime requirement for modern game development? I can imagine flexibility is only an issue when you are planning for sequels (only if the first game is successful). After the game is shipped no code development is done as opposed to non game software. [Edited by - eelke_folmer on March 28, 2006 11:12:30 PM]