Skip to main content
GameDev.net gamedev.net
🔒 Locked

geomorphing

Started by Quat Mar 28, 2006 at 11:07 PM 0 replies 400+ views
Original Post
Quat
Quat
Hi, I'm trying to implement "GPU Terrain Rendering" from Game Programming Gems 6. The idea is similar to chunked LOD, but uses displacement mapping so that only one chunk needs to be stored. Then this one chunk is drawn repeatedly at different scales to make up the terrain. Anyway, I'm trying to figure out how to do geomorphing. The problem is for a given vertex, I only sample its refined height from the heightmap, and I don't have its height at the coarser level. One idea I had was to sample the vertex neighbors and average them to get what the height would be at the coarser level, but this requires two additional vertex fetches. Any suggestions?
-----Quat

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.