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Shadowmapping

Started by genesys 0 replies 700+ views
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genesys
genesys
Hi! I already know the principles of shadowmapping... i used them in DirectX and OpenGL applications - but i always did them by using multiple renderpasses and highlevel shaders (GLSL and HLSL) I'd like to know how i can create shadowmapping as simple as possible in openGL without the use of extensions like GLSL support? Can you help me with that? Thanks!

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