Original Post
hello everyone, I have a program that is built from openGL, I have objects to load in and will be using mouse to drag the object, however, i would like to have collision test between objects when i drag the object in space so that they don't overlap to each other. Can anyone give me some suggestion on which collision algorithm to use, some accuracy is needed so I reject the use of AABB or sphere vs sphere. Please help~! Millions of thanks