Original Post
Hi I'm wondering with is the best way to load and render a level. (something like quake or some other FPS level) Should I use directX *.x file format to model the level in some other modeling software and that load it like x mesh in engine or this is done in some other way (maybe *.x format is to slow to represent something as complicated like level). I'm not sure in the way that this is done. Tnx.