Skip to main content
gamedev.net
🔒 Locked

Engine Design: Level design

Started by Odiee Apr 2, 2006 at 10:28 AM 1 replies 650+ views
Original Post
Odiee
Odiee
Hi I'm wondering with is the best way to load and render a level. (something like quake or some other FPS level) Should I use directX *.x file format to model the level in some other modeling software and that load it like x mesh in engine or this is done in some other way (maybe *.x format is to slow to represent something as complicated like level). I'm not sure in the way that this is done. Tnx.
someboddy
someboddy
I can't help you, but I suggest changin the title of your thread to something like "Loading levels with DirectX". The current one is misleading.
-----------------------------------------Everyboddy need someboddy!
hplus0603
hplus0603
It's certainly perfectly possible to load level geometry as a .x file (or a number of .x files, listed in some separate "level layout" document). I've done it before, and it works fine. It all depends on what you're going to do with the level. For an example, see RayCar.

Btw: I'm moving this to Game Programming, because Game Design is about how to design and balance different game play mechanics for the user; not about how to implement the game as a programmer.
enum Bool { True, False, FileNotFound };

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.