Original Post
Hi, I have been trying for weeks spread over like a year, to get the following working: I have an object (horse) which has a trailer object (wagon/cart). I cannot get this to work. I have tried everything that I could think of: - Used the physics engine that I use, ODE. Unfortunately, it just does not work out well, it's very tricky to model. I've tried using joints, using contacts and low friction, etc. - Splines. I keep 10 points of the horse object, and make the other object follow this spline. It looks a lot better already than ODE did for me, but it's quite tricky to get the timing offset in the spline right, it seems to jump a bit. Right now I'm sure there should be a reasonable simple standard way of doing this. Unfortunately, my math skills aren't exactly the best. The gamedev search only leads me to trailers as in previes (of games or movies), and not the trailer kind I want ;). Next to that, I'm not even sure if "trailer" is a good keyword to search on. Can someone maybe shed some light on this problem? I have tried my best, but somehow, it just doesn't work out :(.
