Original Post
Hello! At the moment, we are creating a new horse game. My task is to create the dressage system. How dressage works in real life is basicly: the rider has to remember a set of different programs. Each program got special tasks to perform and also a path to follow (wich is invisible so the player needs to learn it and remember it). So.. the problem is to evaluate how good the player followed the "invisible path". The best idea I can come up with is to create a set of detection points along the path, but this will lead to a couple of problems: - if one or more points are not detected - if the last point is detected before the player is done walking the path When I try searching google, I only find info about "path-finding" not "path evaluation", so it would be really great if anyone got a bright ida! :) ------------ Hans-Petter