Original Post
Hello. I'm currently working on a proof of concept sort of editor using C++/CLI. I've built the GUI with windows forms and an now getting ready to hook up a native DX9 engine rendering class to render to one of the controls. My question is this. Where should one put the 'frame loop' in such an app. Typically in Win32/MFC this is within the message pump where the peekmessages and such are. I'm not sure where my realtime editor code should be in a C++/CLI app. Any help is appreciated. Thanks