Original Post
I have just read some introducing articles about Shaders, in specific Pixel Shaders... I was interested in using this feauture in combination with DirectX to be able to use Multitexturing with Alpha Blending... Now as far as I knwo it is possible to achieve this using Pixel Shaders... Now my question is: Is it normal to create your own shader or should/could I just use premade shaders? Now I have almost no experience with shaders, and as almost all people in the world a bit short in time :D Do you have any advice? p.s. The reason for Multitexture Alpha Blending is that im making an terrain generator that should use multitextexturing and being able to blend multiple (10-15) diferent types of texturing... p.s. I'm now using Multipass Single=Texturing but that is rather slow. And using Multi-Texturing in a single pass would be hardware dependent on the amount of Texture passes that the videocard supports. For more information, please ask any questions... Thanks in advance,